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Neuroshima hex rules
Neuroshima hex rules







neuroshima hex rules

When a player completes his turn (draws, uses, or discards tiles, and completes all actions desired) he informs the other player. If towards the end of the game any of the players draws his last tile, but still has fewer tiles in front of him than three, he does not have to discard any. The drawn tiles should be visible to both players, that is why they are always placed face up in front of the player who draws them. A player may discard any number of tiles he drew. Then he decides what to do with the remaining two tiles - he can use them, keep them for the following turns, or discard them. Then, after the tiles have been drawn, the player must discard one of the three tiles (usually the least useful one) aside into the discard pile. under no condition can he have more than three tiles in front of himself ), and puts them face up in front him. GAME SEQUENCEIn his turn a player draws UP TO three tiles (i.e. Player Two follows the same procedure and the rest of the game continues as described in GAME SEQUENCE section. Each of the remaining two tiles can then be used, saved for the next turn or discarded. Now that he has all three tiles in front of himself, he must choose one tile, which seems least useful, and discards it, before he attempts any further actions. If, however, he used up or discarded his one tile, he now draws three tiles. Next, Player One draws up to three tiles, which means that if last turn he saved a tile for later he now draws only TWO tiles. Like with player one, each of the tiles can be used, saved for later or discarded. The other player (Player Two) then draws two tiles from his pile and puts them in front of him face up. The player may now use the tile (see USING TILES section), save it for later or simply discard it. Tiles are always drawn from off the top of the pile (which means the uppermost tile is always the one to be drawn first). Next, the starting player (Player One) draws one tile from his pile and puts it in front of him face up (not on the board yet!). The HQ tiles may even be placed adjacent to each other. The opposing player subsequently does the same. The starting player places his HQ tile anywhere on the board.









Neuroshima hex rules